Fastory Studio
How your players navigate through an experience
Learn how players move through a Fastory experience on mobile and desktop, and which visual cues such as the progress bar and animated arrows guide them from screen to screen.
A Fastory experience is made up of a sequence of screens that your players move through one after another. Navigation is designed to feel intuitive, close to the stories your audiences already know from social media.
This article explains how your players move through an experience, on mobile and on desktop, and which visual cues guide them along the way.
What is it for?
Understanding navigation helps you design smooth experiences and anticipate how your players will behave.
You know where to place your key screens, how to pace your content, and why certain elements such as a game or a form put navigation on hold.
Mastering these mechanics also helps you better support your audiences and reduce drop-offs during the experience.
Navigation on mobile
On a smartphone, the experience is displayed in full screen. Your players have several ways to move forward.
Navigating by tap
- Tapping the right side of the screen moves to the next screen.
- Tapping the left side of the screen goes back to the previous screen.
Only the areas at the far edges of the screen trigger navigation. The center remains available for interacting with your content, for example a button or a video.
Navigating by swipe
Your players can also slide their finger horizontally:
- swiping left moves to the next screen;
- swiping right goes back to the previous screen.
A swipe must be firm enough to be registered. This prevents accidental screen changes when a player simply touches the screen.
Navigation on desktop
On desktop, the experience is displayed in a phone-shaped frame at the center of the screen. Your players can navigate directly with the keyboard.
Navigating with the keyboard
- The right arrow key moves to the next screen.
- The left arrow key goes back to the previous screen.
Keyboard navigation is paused during certain games that use the arrow keys themselves. This way, your players stay in control of the game without changing screens by mistake.
First-launch help
On the first visit, a short animation is displayed over the experience. It shows the keyboard arrows to indicate how to move forward and back.
This help disappears as soon as the player interacts, and is not shown again on subsequent visits.
Navigation aids
Several visual cues guide your players throughout the experience.
The progress bar
On mobile, a progress bar appears at the top of the screen. It is divided into segments: one segment per screen of the experience.
The segment for the current screen is highlighted with your experience's color. Your players can see how far they have progressed and how many screens remain.
This bar hides automatically during a game to give the experience all the space it needs.
The next-screen arrow
An animated arrow can appear to invite players to move to the next screen. It helps players who are not yet familiar with tapping or swiping.
It is not displayed on the very last screen, nor on intro or game screens, so as not to encourage a player to skip an important step.
The scroll prompt
When a screen contains more content than the visible height, a cue invites players to scroll down. Your players understand that there is still content to discover before moving on.
Display on desktop
On desktop, the experience keeps its vertical format inside a frame at the center of the page. Around this frame, several elements let you customize the display.
- Background: you can set a background color, image, or video to dress up the space around the experience. By default, a blurred background echoes the look of the current screen.
- Phone frame: the experience is displayed in a vertical frame, just like on a smartphone. Neighboring screens appear set back, slightly smaller and faded.
- Sidebar: a side panel can display your logo, your name, your description, your social links, and the list of your other experiences. It turns the page into a true showcase of your universe.
- Home button: when the sidebar is not enabled, a home button can link back to your main page.
Best practices
- Place your essential messages on the first screens, as some players will not make it to the end.
- Keep your screens concise to limit scrolling and keep progression smooth.
- Keep in mind that game screens and forms temporarily block navigation: this is expected and prevents players from skipping a key step.
- On desktop, customize the background and the sidebar to reinforce your brand image around the experience.
- Always test your experience on mobile and on desktop before sharing it, as the display and navigation gestures differ.
Concrete use cases
If you want to guide an audience unfamiliar with stories, rely on visual cues
The animated arrow and the progress bar reassure players discovering the format. They immediately understand that they need to move forward and can see how many screens remain.
If you publish on desktop, take care of the setting around the frame
Enable the sidebar with your logo and social links to turn a simple experience into a showcase for your brand. Add a custom background to extend your visual identity.
If you include a game, let navigation pause
During a game, the progress bar and navigation gestures step aside so the player stays focused. This prevents them from leaving the game with an unintended gesture.
FAQ
How does a player move to the next screen in a Fastory experience?
On mobile, the player taps the right side of the screen or swipes left. On desktop, they use the right arrow key. An animated arrow may also invite them to move forward.
How do you go back to the previous screen in a Fastory experience?
On mobile, the player taps the left side of the screen or swipes right. On desktop, they press the left arrow key. Navigation remains available as long as the current screen does not block it.
What is the progress bar at the top of a Fastory experience for?
The progress bar shows the total number of screens and the player's current position. Each screen corresponds to one segment, and the current segment is highlighted with your experience's color. It is displayed on mobile and hides during games.
Can you navigate with the keyboard in a Fastory experience on desktop?
Yes. On desktop, the right arrow key moves forward and the left arrow key goes back. Keyboard navigation is simply paused during games that use the arrow keys themselves.
Why is navigation sometimes blocked in a Fastory experience?
Certain screens, such as a game in progress or a form to complete, put navigation on hold. This ensures the player finishes the step before continuing and prevents them from skipping an important moment of the experience.
How is a Fastory experience displayed on desktop?
On desktop, the experience appears in a vertical frame at the center of the page, surrounded by a customizable background. A sidebar can display your logo, your description, your social links, and your other experiences to create a true brand showcase.
What happens the first time a Fastory experience is launched on desktop?
A short animation shows the keyboard arrows to explain how to move forward and back. It disappears after the first interaction and does not reappear on subsequent visits.